Thesis [2021]: Botanical Tree Perceived Realism Metric
Purdue Polytechnic Institute: High Performance Computer Graphics Laboratory(2021) My two current projects are small games centered around combining 2D sprite elements with a 3D world, experimenting with hand painted textures and implementing postprocess effets which blend the two nicely together.
(2020) Extracts outlines from a polygonal mesh and renders them in a separate line pass. Enables modifying outline shape with geometry shader and advanced transformation, tesselation and texturing. While processing one vertex, information about connected neighbors is available.
(2017) Personal project. Allows users to create interactive XML character definitions from layered 2D images. Placed 1st at the 2017 CTU DCGI UI design contest.
(2016-2019) Object driven bullet hell game engine with cutscene and scripting editor. The focus is on batching many individual quads and maintaining reliable gameplay simulation for competitive play experience.
(2018) An interactive browser map for both phones and desktop with GPS navigation and pathfinding. Soon to go live under the Lilly Nature Center. Administrators have a full GUI web access to modify any paths or points of interest in the system. Mix of PHP, Javascript and AFrame.
(2018) A game about ascending a tower filled with puzzles and enemies. The player can conjure spheres which alter physics and dispatch an companion robot which freezes turrets and decodes messages hidden throughout the environment.